tag:blogger.com,1999:blog-21669765848983603902024-03-12T17:48:19.280-07:00Jetstreame Blog - Game Industry News, Reviews & EditorialsThe Official Blog of Jetstreame Studios.Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.comBlogger36125tag:blogger.com,1999:blog-2166976584898360390.post-71617662161885232582014-02-10T15:06:00.000-08:002014-02-14T08:11:29.504-08:00Crush Hour Release Date<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-1aTeH_oi4-o/UvlaRxTubtI/AAAAAAAAASc/8qq6FFPtSIw/s1600/Screen+Shot+2014-02-10+at+6.00.19+PM.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-1aTeH_oi4-o/UvlaRxTubtI/AAAAAAAAASc/8qq6FFPtSIw/s1600/Screen+Shot+2014-02-10+at+6.00.19+PM.png" height="297" width="320" /></a></div>
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Do you have a CRUSH this Valentine's Day? That's right: the long awaited Crush Hour by Jetstreame will officially launch on February 14th. You can expect a release on the <a href="https://play.google.com/store?hl=en" target="_blank">Android</a>, <a href="http://www.apple.com/iphone-5s/app-store/" target="_blank">iOS</a>, <a href="http://appworld.blackberry.com/webstore/?%3fcountrycode=CO&lang=en" target="_blank">Blackberry</a> and <a href="http://windows.microsoft.com/en-us/windows-8/apps#Cat=t1" target="_blank">Windows 8</a> app stores.<br />
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Stay tuned for more information from Jetstreame on our <a href="https://www.facebook.com/jetstreamestudios" target="_blank">Facebook</a>, <a href="https://twitter.com/jetstreame" target="_blank">Twitter</a> and <a href="https://plus.google.com/115035614082219445055/" target="_blank">Google+</a> pages.<br />
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UPDATE: Crush Hour is available NOW on the <a href="https://play.google.com/store/apps/details?id=com.Jetstreame.CrushHour&hl=en" target="_blank">Google Play</a> store for $1.99. Download it today! Apple, Blackberry and Windows versions are soon to follow. Stay tuned!Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com1tag:blogger.com,1999:blog-2166976584898360390.post-52538807547669187112013-11-19T15:14:00.002-08:002013-11-19T15:14:59.814-08:00Jetstreame Podcast Episode #4by Shawn McFadden<br />
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<a href="http://3.bp.blogspot.com/-IQS_7O8hdT4/UovvuN0NOzI/AAAAAAAAAQc/O4UO3x7PMWI/s1600/395127_390078171070325_106887300_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="480" src="http://3.bp.blogspot.com/-IQS_7O8hdT4/UovvuN0NOzI/AAAAAAAAAQc/O4UO3x7PMWI/s640/395127_390078171070325_106887300_n.jpg" width="640" /></a></div>
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The fourth episode of the Jetstreame Podcast is now available. Due to some technical difficulties, we are currently looking for a new host for our episodes. Currently, the forth episode is only available for direct download.<br />
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This episode includes Godric Johnson, Derrick Terrance and myself. We talk about the development of Crush Hour as well as the launch of the Playstation 4.<br />
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We would also like to give a special shout out to OCD Reproductions. You can visit their website <a href="http://www.ocdreproductions.com/" target="_blank">here</a>.<br />
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Download the episode <a href="https://docs.google.com/file/d/0B_-XpCug35a-RlRfN2ZwZGtJOTA/" target="_blank">here</a>. Stay tuned for more news on Crush Hour and the rest of our games.Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com1tag:blogger.com,1999:blog-2166976584898360390.post-2779100632751805052013-10-31T14:32:00.000-07:002013-10-31T14:32:39.036-07:00Jetstreame at DLC13by Shawn McFadden<br />
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<a href="http://2.bp.blogspot.com/-sNYaKQNg9W4/UnA1tcjkrwI/AAAAAAAAAQI/NKMOwvO0JBg/s1600/Screen+Shot+2013-10-29+at+6.23.31+PM.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-sNYaKQNg9W4/UnA1tcjkrwI/AAAAAAAAAQI/NKMOwvO0JBg/s640/Screen+Shot+2013-10-29+at+6.23.31+PM.png" width="577" /></a></div>
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Kyle Whittington and Joe Corbett from Boxworld Games and Random Nerds organized the DLC13 which brought game developers and gamers together for one awesome convention. DLC13 was held on October 11th in New Orleans. Some of the highlights from the show included keynotes, prizes, game demos and awards. Among other developers, Jetstreame was in attendance.<br />
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During the show, Producer/Creative Director Godric Johnson happened to win an Ouya console at the show. Although nothing is currently being announced, we are currently looking into future Ouya development.<br />
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For more information on DLC13 visit their <a href="https://dlc13.eventbrite.com/" target="_blank">website</a>. Stay tuned for more news on future releases.Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-33802284275194074562013-10-29T15:16:00.001-07:002013-10-29T15:16:27.731-07:00Jetstreame at TechForumby Shawn McFadden<br />
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Producer/Creative Director Godric Johnson will giving a presentation for Tech Forum 2013 at the University of Advancing Technology tomorrow. We will be showing off previously announced Jetstreame titles along with a <b>special announcement</b> at the show. With the release of our upcoming titles getting closer, it's time for Jetstreame fans to start getting excited. </div>
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For more information on Tech Forum, visit their <a href="http://techforum.uat.edu/Default.aspx" target="_blank">website</a>. Stay tuned for more news.</div>
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<br />Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-52929355575847489432013-08-20T09:40:00.001-07:002013-08-20T09:40:29.008-07:00Jetstreame Podcast Now on iTunesby Shawn McFadden<br />
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<a href="http://1.bp.blogspot.com/-1RjWIC0Jdzg/UhObm2k_GQI/AAAAAAAAAPg/k1cJ3oMfi10/s1600/itunes10logo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-1RjWIC0Jdzg/UhObm2k_GQI/AAAAAAAAAPg/k1cJ3oMfi10/s400/itunes10logo.jpg" width="400" /></a></div>
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Great news, Jetstreame fans! You can now officially download the Jetstreame Podcast from the iTunes music store. You can go subscribe by clicking <a href="https://itunes.apple.com/us/podcast/jetstreame-podcast/id688927831" target="_blank">here</a>. The second episode was just released so if you haven't yet listened, go download it. Stay tuned for a new episode soon.Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-56756178745356072862013-08-16T15:42:00.003-07:002013-08-16T15:42:53.232-07:00Jetstreame Podcast Episode #2by Shawn McFadden<br />
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<a href="http://1.bp.blogspot.com/-mza3KfBPkKU/Ug6pYNVG7ZI/AAAAAAAAAPQ/KwrI2j6B-Pk/s1600/photo-main.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="480" src="http://1.bp.blogspot.com/-mza3KfBPkKU/Ug6pYNVG7ZI/AAAAAAAAAPQ/KwrI2j6B-Pk/s640/photo-main.jpg" width="640" /></a></div>
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Good news, Jetstreame fans! The second episode of the Jetstreame Podcast is available <a href="http://multidesigns-audio.s3.amazonaws.com/1027-jetstreame/4649560005.mp3" target="_blank">here</a>. The Podcast was on hiatus for a couple months due to our staff being busy with game development. We have also changed hosts for the podcast. You can now subscribe to the podcast over at <a href="http://www.podcastgarden.com/podcast/jetstreame" target="_blank">Podcast Garden</a>.<br />
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This week's episode features host, Tom Diedrichs and Marketing Director, Shawn McFadden. Topics this week include the Galaxy S4 Development Kit we won from <a href="http://www.100percentindie.com/" target="_blank">100% Indie</a>, the <a href="http://futureisgames.com/" target="_blank">Future is Games</a> Convention, rumors for the iPhone 5s and 5c and Gamestop's restocking of the rare Xenoblade Chronicles. Stay tuned for new episodes every week!Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-821236231098997792013-07-25T13:55:00.003-07:002013-07-25T15:36:08.372-07:00Post-E3 2013: Galaxy S4 Development Kit, 100% Indie & Game-hopby Shawn McFadden<br />
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<a href="http://2.bp.blogspot.com/-V6sDBNwcAv8/UfGoJ4L3USI/AAAAAAAAAPA/wMNNZsK2oeg/s1600/1080833_552049846910_1737282801_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="388" src="http://2.bp.blogspot.com/-V6sDBNwcAv8/UfGoJ4L3USI/AAAAAAAAAPA/wMNNZsK2oeg/s640/1080833_552049846910_1737282801_n.jpg" width="640" /></a></div>
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As you may have read on <a href="http://www.gamasutra.com/view/pressreleases/196866/STUDIO_WRITES_SONG_FOR_SAMSUNG_S4_WIN.php" target="_blank">Gamasutra</a>, our Lead Designer, Godric Johnson recently won a development kit for the Samsung Galaxy S4 while at the 100% Indie booth at E3. At their booth, 100% Indie held an interactive scratch card competition for the development kit. As you may know, Godric Johnson is also the founder of <a href="http://www.gamehopmusic.com/" target="_blank">Game-hop</a>. For those of you that do not know, Game-hop is the a hybrid of hip hop music and game culture. This inspired Godric to write a song for 100% Indie. A sample of the song can be heard <a href="http://www.youtube.com/watch?v=7_F-XmfQojo&feature=youtu.be" target="_blank">here</a>.</div>
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So what does this mean for the future of Jetstreame games? With the newly acquired Galaxy S4 development kit, it will allow us to optimize our upcoming games for the device. We will have more information on future compatibility in the near future. Stay tuned for more news.<br />
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P.S.: Special thanks to 100% for helping Jetstreame grow as a studio. Head over to their <a href="http://www.100percentindie.com/" target="_blank">website</a> to learn more about them.<br />
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<br />Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com5tag:blogger.com,1999:blog-2166976584898360390.post-35316825542647281152013-07-12T17:50:00.001-07:002013-07-12T17:50:40.540-07:00Jetstreame at iFEST 2013by Shawn McFadden<br />
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<a href="http://2.bp.blogspot.com/-MxVvoPP2xlI/UeCi6ty2FwI/AAAAAAAAAOM/FyVzCvIvRkA/s1600/ifest.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="265" src="http://2.bp.blogspot.com/-MxVvoPP2xlI/UeCi6ty2FwI/AAAAAAAAAOM/FyVzCvIvRkA/s400/ifest.jpg" width="400" /></a></div>
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We at Jetstreame are excited to announce that Godric Johnson, Jetstreame's Creative Director/Producer will be attending the iFEST 2013 Independent Game Festival tomorrow. iFEST is being held at the <a href="http://www.theaie.us/" target="_blank">Academy of Interactive Entertainment</a> in Lafayette, Louisiana. He will be there talking about all of our current projects. For more information on iFEST, visit <a href="http://www.ifest.us/">http://www.ifest.us/</a>.<br />
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Stay tuned for more Jetstreame news. Don't forget to follow us on our <a href="https://www.facebook.com/jetstreamestudios" target="_blank">Facebook</a> page as well. Stay classy, Jetstreame fans.Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-25199090313921403782013-06-05T11:19:00.001-07:002013-06-05T11:19:44.323-07:00Jetstreame Podcast Episode #1by Shawn McFadden<br />
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The Jetstreame Podcast has been something that has been in the works for a long time. After a lot of planning, we finally have something to share with our fans. In the first episode, we discuss future projects at Jetstreame, the current Xbox One vs. Playstation 4 debate and our predictions for E3. Hopefully you enjoy this first episode. You can view the first episode <a href="http://jetstreame.podomatic.com/entry/2013-06-03T10_48_35-07_00" target="_blank">here</a>.Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-64943386956389846522013-06-02T18:16:00.000-07:002013-06-02T18:16:10.054-07:00Release Date Updateby Shawn McFadden<br />
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Hey, Jetstreame fans! We come bearing some disappointing news today. Due to some complications within some of our development teams, we are delaying some of our upcoming games. We at Jetstreame strive to make our products the best quality possible and have made this decision with the fans in mind. The updated release dates are as follows:<br />
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June 21st - Crush Hour<br />
July 15th - Star Shapers<br />
August 12th - Dragon Drop<br />
September 13th - Train Hopper<br />
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We have a lot of interesting news coming as we get closer to E3. Stay tuned for more exciting updates and announcements! Don't forget to follow up on <a href="https://www.facebook.com/jetstreamestudios" target="_blank">Facebook</a> and <a href="https://twitter.com/jetstreame" target="_blank">Twitter</a> as well for more Jetstreame news!Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-19150607217140925062013-05-09T18:12:00.000-07:002013-05-09T18:12:05.492-07:00New Star Shapers Screenshotsby Shawn McFadden<br />
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<a href="http://1.bp.blogspot.com/-zHXhpNmUzpI/UYrr-aOCt1I/AAAAAAAAAMU/zj676T0wA4w/s1600/SS1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="640" src="http://1.bp.blogspot.com/-zHXhpNmUzpI/UYrr-aOCt1I/AAAAAAAAAMU/zj676T0wA4w/s640/SS1.png" width="446" /></a></div>
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Following the recent release of the new <a href="http://jetstreame.blogspot.com/2013/05/new-crush-hour-screenshots.html" target="_blank">Crush Hour</a> and <a href="http://jetstreame.blogspot.com/2013/05/new-dragon-drop-screenshots.html" target="_blank">Dragon Drop</a> screenshots, comes more Wave One Media Madness! Here is a batch of brand new Star Shapers screenshots. Star Shapers is set to be released on June 14th and will be the third game released by Jetstreame. For more news on our games, stay tuned to the Jetstreame Blog or follow us on <a href="https://www.facebook.com/jetstreamestudios" target="_blank">Facebook</a> and <a href="https://twitter.com/jetstreame" target="_blank">Twitter</a>.<br />
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<br />Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-13491595654369682722013-05-08T11:25:00.003-07:002013-05-08T11:26:04.534-07:00Why You Should Play World of Warcraftby Tom Diedrichs<br />
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Since 2006, I have been playing World of Warcraft on and off. Despite what people say, it's one of the few MMOs that always draws me back. I don't know if its the content, the familiarity of the game, or the fact I love logging onto my level 90 hunter, flying into lowbie areas and ruining someone's day (Yea, I'm THAT guy). But regardless, there is something captivating about the game. Most people who do not like it say things like "It's over rated" or "the PVP system is rigged." Whatever your reason being for hating it, I guarantee there is one thing that maybe you haven't tried that could instantly bring you back.</div>
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For me, its the entire experience of creating your character and going through all the rigorous quests, which I may add, Blizzard has done a fantastic job making them more interactive. Currently, I am going back through the game as a Horde Pandaren Warrior Tank (literally a walking talking panda). My character just looks like a giant goof, but in a way that is an extension of myself. If you look up the lore behind them, you might actually bond with a certain race. One of my good friends always plays as a Tauren (Basically a giant minotaur looking creatures) and another friend of mine has 4 lvl 90 Orcs (basically small versions of the hulk). I can say I had the most fun playing the game in a long time as I went through the Eastern Kingdom Undead quest line. Through Silver Pine Forrest, there is quite an epic quest chain where you follow the Banshee Queen and help her try to obliterate the Worgen (Essentially a race of werewolves). The only complaint I can even make about the new quests lines is it doesn't help you understand anything prior to the Cataclysm expansion. With that being said, there's no harm in going to WoW Wiki, and looking it up yourself. But If your new to the game it doesn't matter to much.</div>
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PvP is as active as always and continues to be the main reason I play WoW. The satisfaction of beating the opposing faction into the ground or playing ranked battle grounds and yearning for the new title so everyone can see you as "Senior Sergeant Chowmein" or whatever your name may be. Everything nowadays has mount or pet rewards for specific achievements. If you love hunting for achievements on Xbox Live, try knocking some of these out in WoW. There are about 1,937 in WoW where a typical game on Xbox Live has roughly 40.</div>
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The raids in the game are comparable to any other MMO. There is not to much of a difference, but the achievements are what makes raids hard. Just going in and nuking a boss is no big deal, but when you want a Heroic mount, now that takes a little bit of skill, especially for 25-man raids.</div>
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If you haven't played WoW in a while, come back and try it. If you're new, I recommend joining a random guild in order to get started. Just pay the $15 and play for a month. All of the servers are still active and have plenty of die-hards. Tired of raiding? Try PVP. Bored of socializing with other people? Go collect Pets. Yep, WoW has a version of Pokemon and its flippin awesome. Or just become an achievement whore. There is at least one part of WoW you will find fun. Make a few friends and enjoy the game.</div>
Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com1tag:blogger.com,1999:blog-2166976584898360390.post-72722429233489559352013-05-06T14:02:00.002-07:002013-05-06T14:02:33.101-07:00New Dragon Drop Screenshotsby Shawn McFadden<br />
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The Dragon Drop team has released some brand new screenshots for Dragon Drop. Dragon Drop is our innovative new platforming game that is set to release on July 26th. You can read our <a href="http://jetstreame.blogspot.com/2013/03/jetstreame-game-spotlight-1-dragon-drop.html" target="_blank">Dragon Drop Spotlight</a> for more information. For more information, stay tuned to the Jetstreame Blog or add us on <a href="https://www.facebook.com/jetstreamestudios" target="_blank">Facebook</a> or <a href="https://twitter.com/jetstreame" target="_blank">Twitter</a>.<br />
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<br />Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-9053440457780673532013-05-05T12:50:00.002-07:002013-05-05T12:52:33.714-07:00New Crush Hour Screenshotsby Shawn McFadden<br />
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We at Jetstreame are happy to finally release the first official screenshots for Crush Hour. These screenshots are not necessary representative of the final product and are subject to change. Crush Hour has a planned release date of May 24th for iOS, Android, Blackberry and Windows 8. More media will be released for Crush Hour over the course of the month. For more news on Crush Hour and all other Jetstreame games, stay tuned to the Jetstreame Blog or follow us on <a href="https://www.facebook.com/jetstreamestudios" target="_blank">Facebook</a> and <a href="https://twitter.com/jetstreame" target="_blank">Twitter</a>.<br />
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Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-32391828724550808852013-05-03T06:39:00.000-07:002013-05-05T12:44:14.029-07:00Release Line-up Updatesby Shawn McFadden<br />
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<a href="http://1.bp.blogspot.com/-DCjiRQvxP-A/UYMOydp_VEI/AAAAAAAAAKs/3aC60J1I5Us/s1600/820919_423435851067890_693570115_o.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="355" src="http://1.bp.blogspot.com/-DCjiRQvxP-A/UYMOydp_VEI/AAAAAAAAAKs/3aC60J1I5Us/s640/820919_423435851067890_693570115_o.png" width="640" /></a></div>
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We at Jetstreame have been hard at work to provide our fans with a consistent stream (No pun intended) of fun games to play throughout the year. In the <a href="http://jetstreame.blogspot.com/2013/04/jetstreame-announcing-wave-one.html" target="_blank">previous post</a> that discussed the "Wave One" campaign, we gave a general time frame in which you could expect each game. We are pleased to be able to announce the official release dates in which you can expect each game to arrive.</div>
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May 24th - Crush Hour</div>
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June 14th - Star Shapers</div>
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July 26th - Dragon Drop</div>
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August 21st - Train Hopper</div>
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Each of these games will be coming to Blackberry, Windows 8, Android and iOS. There may be delays between each version but we will have more information about that closer to each launch. Our different development teams also have some exciting announcements that we are going to save for around E3, so stay tuned to the Jetstreame Blog for more updates. Also make sure to follow us on <a href="https://www.facebook.com/jetstreamestudios" target="_blank">Facebook</a> and <a href="https://twitter.com/jetstreame" target="_blank">Twitter</a>. Stay classy, Jetstreame fans!</div>
Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-19663775767525167382013-05-02T18:01:00.003-07:002013-05-05T12:44:04.282-07:00Circuit Swap Featured on Blackberryby Shawn McFadden<br />
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<a href="http://4.bp.blogspot.com/-cZ-VtatIgN8/UYMK7g4B5mI/AAAAAAAAAKQ/e-mx5efzqz0/s1600/circuitswap.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-cZ-VtatIgN8/UYMK7g4B5mI/AAAAAAAAAKQ/e-mx5efzqz0/s320/circuitswap.png" width="320" /></a></div>
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Exciting news, Jetstreame fans. From May 2nd to May 9th, Circuit Swap will be featured on the Blackberry App Store. If you haven't already checked out our amazingly fun puzzler, you can download it for $1.99 on <a href="http://appworld.blackberry.com/webstore/content/25069890/" target="_blank">Blackberry</a> or free for a short time on <a href="https://play.google.com/store/apps/details?id=net.teabaggames.circuitswap&hl=en" target="_blank">Android</a>. iOS and Windows 8 versions will be coming soon. We have lots more news coming so stay tuned to the Jetstreame Blog or follow us on <a href="https://www.facebook.com/jetstreamestudios" target="_blank">Facebook</a> or <a href="https://twitter.com/jetstreame" target="_blank">Twitter</a>.Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-15254537084295322272013-04-30T13:22:00.000-07:002013-05-05T12:44:21.058-07:00Jetstreame at E3 2013by Shawn McFadden<br />
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<a href="http://4.bp.blogspot.com/-PfThqfGeGc8/UX8THVtxoxI/AAAAAAAAAKA/YWperOWusno/s1600/e3-2013.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="356" src="http://4.bp.blogspot.com/-PfThqfGeGc8/UX8THVtxoxI/AAAAAAAAAKA/YWperOWusno/s640/e3-2013.jpg" width="640" /></a></div>
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We here at Jetstreame would like to announce that we will officially be attending the 2013 Electronic Entertainment Expo. We will be showing off this year's lineup in full force! The current lineup of games includes Circuit Swap, Crush Hour, Dragon Drop, Star Shapers and Train Hopper. We also may have a couple new games to announce at the show as well. Production is amping up and we are really excited to show off what we have in the works. For more updates, stay tuned to the Jetstreame Blog. See you all in June!Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-58523166815526375072013-04-29T17:31:00.001-07:002013-04-30T13:22:24.631-07:00GDC '13 Recapby Godric Johnson<br />
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Hey Jetstreame fans! This is Godric Johnson, Head of Jetstreame Studios. The 2013 Game Developer's Conference was an amazing experience for us here at Jetstreame. Two of our core members were in attendance this year: Myself and James Richards, Lead Designer<span class="s1"> </span>of Dragon Drop. Three of our games were available for attendees to play including Circuit Swap, Dragon Drop and Star Shapers. The overall reception of our titles was very positive and we garnered constructive feedback to better enhance gameplay experience in our games. GDC is the annual must attend event for any and all game developers. For those aspiring to join the robust video games industry, it is a great place for networking and learning about the inner workings of the industry. The learning, seminars, expo floor, career pavilion, game demos, and nightlife; GDC has everything here to help kickstart a career and have <i>fun</i> doing it. GDC is one of my favorite times of the year! I’ve been to eight consecutive Game Developers Conferences. It all started during my Undergrad at the University of Advancing Technology. It’s by far my favorite conference to attend and I always have a blast. Everything is here for you to succeed, whether you’re a small indie game developer or a multi-billion dollar corporation touting Triple A titles. The real thing that makes our industry great is the amount of passion coming from everyone in it. This mass of super gifted individuals who comprise this much maligned force called "The Video Games Industry," are the reason I love what I do. The pure inspiration one draws from this conference is truly astounding. Needless to say, I thoroughly enjoy myself every time, because the atmosphere is so great. I must shoutout my super awesome CA family, because they’re an amazing group of hard working people who deserve all the success in the world. My studio has a great collective of superbly gifted and passionate people and it’s a joy to work with them. It’s an honor and I never take this job for granted. We’ve worked really hard and I most surely look forward to leading Jetstreame to great heights as an independent game studio indeed. Stay tuned to the Jetstreame Blog for more updates!</div>
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Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-76458980767451130102013-04-17T09:17:00.002-07:002013-05-05T12:44:29.123-07:00Jetstreame Announcing "Wave One"by Shawn McFadden<br />
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We at Jetstreame are very passionate about games. We not only are passionate about games but we are passionate about <i>our</i> games. It has been relatively quiet on the news front when it comes to our upcoming projects. Minimal media has been released. No release dates. Very few details. Well, this is going to change soon. Jetstreame is officially moving into overdrive. It's crunch time among our various teams. This is why we are excited to announce Jetstreame Wave One. What does this mean? Wave One is what we are calling our first grouping of games that will be rolling out May through August. It is our plan to release one title per month along with dedicated DLC packs for existing titles. Android and Blackberry fans have already got a taste of Wave One with Circuit Swap, which was released March 15th. This title will also be coming to iOS and Windows 8 at a future date (TBA). Crush Hour will be released next month in May. With will be followed by Dragon Drop in June, and a Jetstreame double dose with Star Shapers and Train Hopper in August. We are tentatively planning to release an unannounced title in July that we cannot yet discuss. All we can say is that it is one to get excited about. Hopefully our fans are just as excited as we are. Stay tuned for screenshots and video for our upcoming releasing coming soon.<br />
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-UqN6OHtrRTo/UW7Kx2o8sTI/AAAAAAAAAJg/ZHJXp6NSc2Y/s1600/Wave1_Characters2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="130" src="http://1.bp.blogspot.com/-UqN6OHtrRTo/UW7Kx2o8sTI/AAAAAAAAAJg/ZHJXp6NSc2Y/s320/Wave1_Characters2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Summer is Coming.</td></tr>
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Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-38776193729410560392013-04-01T14:51:00.003-07:002013-05-05T12:45:03.279-07:00The Wonderful World of Smash Bros Clonesby Shawn McFadden<br />
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Nintendo has always been known for their large back catalogue of memorable characters. Mario, Link, Kirby, Samus, etc. They all were characters that gamers grew up with and have come to know and love over their very long gaming careers. Of course, with fandom comes curiosity and debate. Several fans always argued over questions like "Who would win in a fight: Mario or Link?" or "Could Kirby kick the crap out of Donkey Kong?" This is why on January 21st of 1999, industry giant Nintendo did something really special with its catalogue of characters. They released Super Smash Bros for the Nintendo 64. Smash Bros was a four player fighting game that featured 12 of Nintendo's most recognizable mascots. It isn't a big surprise that the Smash Bros franchise became one of Nintendo's biggest sellers of all time. After two more installments and Wii U and 3DS versions on the way, the hype behind this series is incredible. Personally, Smash Bros has always been one of my favorite games. I don't know what it is but cross-over fighting games just get me excited. For some reason, I always enjoy speculating about character rosters and stages whenever a new game like Marvel vs Capcom or Injustice: God Among Us get announced. Since the time between each entry in the series is so long, I found myself trying to look for alternatives to Smash Bros. After much searching, I found some very obscure and even hilarious Smash Bros clones. This is why I decided to put together this list of some of the most interesting Smash Bros clones that I found.<br />
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<b>Jump Superstars/Jump Ultimate Stars (DS)</b><br />
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If I was asked to find the Anime Equivalent to Nintendo when it comes to memorable characters, it would definitely have to be Shonen Jump. Many of you may not be familiar with the Shonen Jump name. This is partially due to Manga being a somewhat niche market in the States. Shueisha's Weekly Shonen Jump is a manga publication in Japan that is responsible for some of the Anime world's most popular series. Dragonball Z, Naruto, Yu-Gi-Oh, Bleach, Shaman King, One Piece, etc. All of these superbly popular series got their start in this magazine. The magazine was so popular that it even got a US equivalent that is released every month. With so many popular franchises, it is surprising that the series didn't get a cross-over fighting game any sooner.</div>
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The Jump series received two entries: Jump Superstars in 2005 and Jump Ultimate Stars in 2006. Both of these titles are absolutely fantastic and are some of the best games for the DS. The first game in the series pit fighters from 27 of Shonen Jump's most popular series together. The sequel increased the number of represented series to 41 and added online functionality. Although this is technically a Smash Bros clone, it features very different game mechanics. Unlike most fighting games, which allow you to select your fighter from a Character Select screen, Jump has you create a "deck" of different comic panels. This <i>is</i> a Manga-themed game after all. Your "deck" is a 4x5 block that appears on the DS' touch screen. During gameplay, you can touch different panels on the screen to either change characters or summon characters to help you. Comic panels range from one to eight squares. One square panels are "Help" characters which have certain status effects when used during battle. Two to three square characters are "Support" characters which come on to the battlefield and attack your opponents (Similar to Smash Bros' Pokeball item). Four to eight square panels are the actual fighters you can choose from. By playing through the game's story mode and completing various missions, you can unlock more powerful versions of each character. The more squares each panel is, the stronger the character will be. Unlike Smash Bros, which revolved around knocking your character off of each stage, you have a set amount of health that is indicated by how vibrant the colors in your character are. Right before you are about to die, your character will appear to be almost completely black and white, just like how they were in their original manga. The saddest part about Jump Superstars/Ultimate Stars is the fact that it will never come to America. This is due to the licensing nightmare that this game would cause the publisher. Good thing the DS is region free. Check this one out.</div>
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<b>UPDATE</b>: Although it is not a Smash Bros clone, J-Stars Victory Versus was just announced for the PS3 and Vita. This is a spiritual follow-up to the Jump series that ditches side scrolling gameplay for tag-team 3D brawling. Currently, the only four characters announced are Naruto, Goku (DBZ), Luffy (One Piece) and Toriko. Not much is known about the game, but more information should be coming to the <a href="http://www.bandaigames.channel.or.jp/list/jump45/pc/" target="_blank">Official Website</a> soon.</div>
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<b>Battle Stadium D.O.N. (Gamecube, PS2)</b><br />
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Somebody at Shonen Jump must really like Super Smash Bros, because in 2006 Battle Stadium D.O.N. was released for the Gamecube and Playstation 2, the same year as Jump Ultimate Stars. Unlike the innovative mechanics in the Jump series that made you feel like the Overlord of the Manga world, Battle Stadium plays a little more like a conventional party brawler. Battle Stadium's character roster is a little more focused than the chaotic action of Jump. D.O.N. is an acronym that stands for Dragonball Z, One Piece and Naruto. Since these are three of Japan's most popular anime series, it makes sense to put them in a fighting game. And it works for the most part. The gameplay is a lot of what you would expect from your typical Smash Bros clone. You can punch, you can throw, and you can block. Instead of a conventional health bar, Battle Stadium uses a bar at the top which tells you who is doing the best in the match. The farther to the right you get, the worse you're doing. If you do well for long enough, you can even get a "Burst" which will increase the strength of your attacks for a short period of time. Unfortunately, Battle Stadium implements a lottery system which is used to unlock characters. With my time playing the game, I could not even unlock one of the many hidden fighters. Beyond this and the overall mechanics being a little shallow, it's still a fun game. It's worth checking out if you can find a way to play imports on your console.<br />
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<b>Ragdoll Kung Fu: Fists of Plastic (PS3)</b><br />
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Ragdoll Kung Fu is a really weird game. I would say that it is actually one of the strangest game on the list if it weren't for one entry later on in the article. Rag Doll Kung Fu was one of the earliest game to come out for the Playstation Network. It features plastic dolls that resemble stereotypes from old Chinese martial arts movies. No memorable characters here, just somewhat offensive caricatures. The best thing about Rag Doll Kung Fu (Besides the theme song. Damn, is it catchy), are the physics. This game features a very good physics engine on par with the likes of Little Big Planet. In fact, that's what this game should have been: a Little Big Planet fighter. What's so bad about this game? Well, the fighting just feels weird. You do all your attacking by swinging your fists with the analog stick. It kind of works but it feels incredibly awkward. This game does offer some creative modes like "Capture the Fish," where you need to grab a fish and throw it into a basket. There is some fun to be had but it isn't enough to save the game from being incredibly bland. Part of the appeal of Smash Bros was the cast of interesting characters. This game has absolutely none of those. This game just isn't that much fun. You would be better off spending your time and money elsewhere.<br />
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<b>Digimon Rumble Arena 1 & 2 (PS1, PS2, Gamecube, Xbox)</b><br />
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Okay, don't roll your eyes just yet. I know a fighting game based on the alleged "Pokemon Clone" doesn't sound very promising, but Digimon Rumble Arena is actually a pretty fun, albeit shallow brawler. There were two entries in the series: one on Playstation and another on PS2, Gamecube and Xbox. In this game, you have a conventional health bar like many fighting games. The thing that makes this game unique is the ability of your fighter to "Digi-volve" during battle. For those of you that are unfamiliar with the series, each monster can transform into a bigger and more bad-ass version of themselves for a short amount of time. The better you are doing in a match, the more opportunities you will get to transform. Each fighter can transform up to two times (with the exception of a few hidden characters which are permanently in their final forms). Whenever you lose a life, you will also be downgraded by one stage. The combat is rather shallow but I had a good deal of fun with the game. If you are looking for some cheap fun, check it out. If only Nintendo would do something similar with the Pokemon franchise.<br />
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<b>Teenage Mutant Ninja Turtle: Smash Up (PS2, Wii)</b><br />
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I have a confession about TMNT: Smash-Up: I have not actually played it. I <i>have</i> a good deal of research about the title for the sake of this article though. TMNT: Smash-Up is ironically made by some of the same developers behind Super Smash Bros Brawl on the Nintendo Wii. It essentially is a blatant Smash Bros clone that simply puts in TMNT characters in place of Nintendo's mascots. Seriously, the gameplay is almost exactly the same. The main problem with the game is the blandness of the character's move sets. You won't see any charging energy blasts or fireballs like you do in Smash Bros. Each character plays somewhat similarly to each other. The game also fails to capitalize on the nostalgia behind the TMNT franchise. You won't be seeing any classic cartoon skins or old school Krang here. It's strictly based on the new television series and movie. This may be somewhat disappointing for long time fans. You <i>can</i> unlock Ubisoft's own Raving Rabid as a playable character though. If you are a fan of both TMNT and Smash Bros, check it out.<br />
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<b>Playstation All-Stars Battle Royale (PS3, Vita) </b><br />
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My heart truly goes out to the team at Superbot Entertainment. They were specifically formed to make Sony's answer to the Smash Bros franchise and I don't think they had any idea how much hate and cynicism would be targeted at their game. Yes, they tried to do something new with it instead of outright copying Smash. Yes, it does not necessarily have every character that everyone wanted to be included. No Crash, No Spyro, No Cloud, etc. It is kind of sad though, because Playstation All-Stars is actually a really deep game. It is even deeper than the game that it drew its inspiration from at times. In case you aren't familiar with PSABR (Not that most people are), I will explain the premise. This game features 20 (or 24 with current DLC offerings) of Sony's most popular characters. Well, some of the roster are their most popular. The rest are kind of... obscure. Toro, Fat Princess and Nariko aren't necessarily blockbuster characters. The goal of the game is to beat on your opponent until you fill up a Super Meter. Using a Super is the only way for anyone to die in a match so you need to strategically use your three levels of Super Attacks to get the most amount of points. The reason this game is so sad is that nobody played it. This game was barely hyped up and had such a large amount of hate behind it from the gaming community that Sony actually fired Superbot and turned future DLC duty over to Sony Santa Monica. PSABR is a really fun game. If you were ever a Sony fan, give it a try.<br />
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<b>Dream Mix TV: World Fighters (PS2, Gamecube)</b><br />
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I saved my personal favorite for last. This one isn't my favorite, because it's a good game. Oh no, this one is my favorite because of how bizarre the character roster is. Dream Mix TV: World Fighters is an unlikely mash-up between game developers Hudson, Konami and Japanese toy manufacturer Takara. Takara are behind such toys as Transformers and Beyblade. This game includes such all-star mascots as Solid Snake, Simon Belmont, Bomberman, Optimus Prime, Master Higgins, that kid from Beyblades, Japanese Chibi Baseball dude, Easter Island Head, Japanese Barbie, Chibi Peach Ninja that throws cats and birds, Fat Naked baby that throws dice at people that sometimes turn him into a smaller baby that makes him move faster but do not give him any further helpful powers. Oh, and wolf dude from Bloody Roar. Uh, what? If anyone can find a stranger character roster in a fighting game, I will personally give you $100. Other than the curiosity behind by the character roster, this game honestly isn't too great. Character movements are very stiff and characters only feature a couple different moves each. Instead of a health bar, this game is all about collecting hearts. Yup, hearts. At the beginning of each match, tons of heart tokens will drop on to the stage. You have to run around and grab as many as you can before your opponent does. Then you beat on the other player to steal their hearts. If they lose too many hearts, their...heart will fly out of them and they will grow into a tiny version of themselves. If you can grab their "heart" before they can get it back, you win. If they recover it, you will have to knock it out of them again. It's very strange and can be fun for a little while. Although fun, after you unlock all the hidden characters and stages by playing the arcade mode, there really isn't much to do. Unless you have a friend daft enough to play it with you that is.<br />
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Smash Bros is a phenomenon that has created one of the most passionate and dedicated fan bases in the world. There are tournaments, mods and even player created balancing (and unbalancing) patches for the game. Although none of these games listed are nearly as good as the game that they were based upon, sometimes it is fun to take a look at the obscure once and a while. After all, we could use something else to play while waiting for the next iterations to be released. If I forgot to mention any Smash Bros ripoffs, let me know in the comment section. For more gaming articles and news, keep coming to the Jetstreame blog.Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com5tag:blogger.com,1999:blog-2166976584898360390.post-61468612072265405912013-03-26T13:27:00.000-07:002013-05-05T12:44:40.473-07:00Jetstreame At GDC 2013by Shawn McFadden<br />
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This is a very exciting week for the Game Industry and Jetstreame plans to make it a very exciting week for our fans as well. The 2013 Game Developer's Conference is in full swing and Jetstreame is in attendance. That's right, if you are one of the lucky attendees, you can get an exclusive look at some of our upcoming releases on the show floor at GDC.<br />
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We currently have four games on display with full playable demos. We will have brand new builds of Dragon Drop, Crush Hour, Star Shapers and Circuit Swap. You can play these four great games on our brand new Android demos that we have prepared just for GDC. Not lucky enough to attend the show? No matter! We will also be releasing brand new screenshots and gameplay demos for our games this week. We are all very excited and we hope that you are too. For more news on our games, check out our <a href="https://www.facebook.com/jetstreamestudios" target="_blank">Facebook</a> page, our <a href="https://twitter.com/jetstreame" target="_blank">Twitter</a> or keep coming back to the Jetstreame blog.Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-22344837817562006522013-03-25T13:53:00.003-07:002013-05-05T12:44:49.844-07:00Jetstreame Game Spotlight #3: Star Shapersby David Hellstrom<br />
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Hello from Jetstreame!</div>
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David Hellstrom here. I am the team lead and
game designer for Star Shapers. This is the game that will be the focus for our third Jetstreame Game Spotlight.</div>
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Star Shapers is a classic example of
instant inspiration. I must have had a muse next to me on the drive
home the night this idea struck me. I was trying to think of
something simple, yet addictive. There on the black pavement were
shapes in the road. An arrow here denoting a turn-only lane, a crosswalk made of rectangles, a yield sign. Shapes we see every day
plastered in front of me on a black background. Luckily, I was on a
section of road without much light-pollution or I never would have
noticed the starry sky.
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Star Shapers was born.
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I was convinced the game would not only
be fun, but also simple to make. My lead programmer, Thomas Woods,
did not disappoint. He quickly came up with a prototype and we immediately saw the potential. Not only were we determined to make
this game fun, but we also wanted Star Shapers to look amazing. I had
to call in the big guns. A friend of mine, Billy Reiter, excels in
art and animation, he even teaches the subject at a local college. If
we could get him on board I was convinced we would have a winner.
Lucky for us, he agreed.That night, he came up with the shape
designs you see above you. Star Shapers was starting to take <i>shape </i>rather nicely. To complete the Star Shapers team, we added our Jetstreame
artist/sound design intern, Sarah Schuler, who designed the menu screens,
background art, and music.
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Star Shapers is a very simple game. The
player is in control of “pieces” which they shoot out of a cannon
at fragments floating around the star filled void. When the right
number of pieces are connected to the fragments a shape is created.
The player will have 1:30 seconds to complete as many shapes as
possible. Think Tetris meets Asteroids. Power ups will augment the speed of the pieces and
fragments, as well as possibly adding time to the count down clock.
There is a special shape, a star, which will give the player a rather
explosive bonus as well.
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We truly hope others will be as excited
as this game as we are. Keep checking back to the Jetstreame blog for more news on Star Shapers and the rest of Jetstreame's upcoming releases.</div>
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Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-58055515220427865872013-03-21T19:12:00.000-07:002013-05-05T12:44:56.393-07:00Circuit Swap Now On Blackberry App Store!by Shawn McFadden<br />
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Just a little announcement for all Blackberry fans. Jetstreame would like to officially announce our very first release on the Blackberry App Store! That's right, Circuit Swap is now available. Circuit Swap is an addicting puzzler where you need to complete circuits in order to light up a city at night. Circuit Swap is the first of many Jetstreame games that we have planned for this platform. You can now buy Circuit Swap for $1.99. Stay tuned for news about future Jetstreame games.Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0tag:blogger.com,1999:blog-2166976584898360390.post-44459690082851277662013-03-14T11:42:00.001-07:002013-03-14T11:42:18.497-07:00Jetstreame Game Spotlight #2: Crush Hour<br />
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by Derrick Tarrance</div>
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Greetings! My name is Derrick Tarrance and I am the lead designer for Crush Hour. Crush Hour is a mayhem puzzle game and will be one the first of the titles Jetstreame will be releasing. This title is expected to debut in April and will be available for the iOS, Android and Blackberry devices. </div>
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Crush Hour is a simple yet fun and comedic game. It challenges players to think on their feet while getting the thrill of a little fender bending. In this title you follow the story of five policemen and women; each who have been demoted to the boring task of a traffic cop. Their stories take you to five different locations around the world where you must enact their revenge and take it out on traffic. Directing traffic in all the wrong ways will earn you points and gain access to extra areas in each stage. At it's core, this game is very simple. Players are directed to crash cars by swiping vehicles of matching color into one another and clearing each intersection before the time runs out. Be sure to not let the cops escape, because they are heading right for you. </div>
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To be honest, the concept for this game came from a joke and took off as something really worthwhile. It was early 2012 when the game idea was proposed. Originally, everything about it was a laughing matter. Even the name, "Crush Hour" materialized after a few jokes. In it's early development stages, Crush Hour was progressing very slow. Finding artists and programmers came as no easy task and for a while we could not keep both positions filled consistently. With myself leading designs and art work at the time, it was very difficult to get both jobs done in a timely manner. It was not until early 2013 that artist Vincent Perez and co-founder/programmer Andy Jeune joined up to help with development of the game. Together, the game's development has really taken off and we are moving along on schedule. </div>
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<span class="s1">None of us are expecting the next Fruit Ninja or Cut the Rope, but we do foresee Crush Hour as a title that people can have fun with.</span> Each of us have full time jobs and can only dedicate so much of our time to Crush Hour's progress. We have put forth an immense amount of work and continue to receive support from our family, friends, and fans. At the end of the day, we just want to make a fun idea into something memorable. From myself, the team of Crush Hour, and all of Jetstreame, we thank you. Without your support, we wouldn't have come this far.</div>
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For more on Crush Hour and all other Jetstreame projects, check out our <a href="https://www.facebook.com/jetstreamestudios" target="_blank">Facebook</a> or keep coming to the <a href="http://jetstreame.blogspot.com/" target="_blank">Jetstreame Blog</a>.Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com1tag:blogger.com,1999:blog-2166976584898360390.post-18818130354389253182013-03-09T13:32:00.002-08:002013-03-09T13:32:28.738-08:00Jetstreame Game Spotlight #1: Dragon Dropby James Richards<br />
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Hey Jetstreame fans! I'm James Richards and I'm the team
lead and Game Designer for Dragon Drop. This is going to be the first in a series of articles where we will be focusing on one of our many projects that we will be releasing during the rest of this year and let you know what it is all about. Dragon Drop is a platforming
game that will be coming out for the iOS, Android & Blackberry this Spring.</div>
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The core mechanic of the game
is the unique ability to drag and drop platforms and other objects
into the game to guide your hero to the end of the level. Dragon Drop has been a concept that I have thought about since my sophomore year of college. Back then, I simply called it "Stick Platformer." It was just one of many game ideas I
had used for a class project at the time. I grew rather fond of the
concept and saw a lot of potential in it. I attempted twice back in
college to get a group of students together to work on the game, but
things fell through due to a number of difficulties and scheduling conflicts that I had with the other students. The project was shelved for some
time and I used the game design document as a portfolio piece. In September of 2011 I started an
internship with the company now known as Jetstreame<i>. </i>Around
March of 2012 we started development on the title but it wasn't until
September or so that we finally got a solid team together. We brought on Vanny Sou as our programmer and Ashley Waldorf as our artist. In December of 2012, I launched a
Kickstarter campaign for the game to raise $1,000 for development
costs. Fortunately, we were successfully funded
with 36 total backers. Now we're working on finishing the game.
Our new goal is to have the game ready by the middle of May.</div>
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Dragon Drop takes traditional
platforming and puts the power of choice into the player's hands. The
player could use their allotted platforms and other dropable tools
strategically to grab all of the enticing collectables, or they could
head straight for the goal and just grab what is in front of them.
The game is all about having fun. I want the player to enjoy the
story, experiment with items, but most importantly; play it their
way. The game is divided into three worlds
each with 8 levels. After
completing a level the player is taken to the world map where they
can use the map fragments they have collected during gameplay to
unlock new levels. If a player is diligent enough to collect every
map fragment they may even be able to skip a level or two if they
desire.</div>
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At the end of every world is a boss
battle. We're working very hard to make sure these fights make it
into the final product. Hopefully we will be able to deliver this
element to you. There are also many power-ups that can be
found during gameplay including a Sword, Umbrella and Spring Boots.
The "dropable items" that the player can use include a Platform, Trampoline, Stone, Dynamite and a Candle. There are some
great gameplay scenarios that result from using these items.
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We are dedicating all of the free time
we can to create a game that we believe in. We are not trying to turn
over a quick buck or make the next Angry Birds. We are simply trying to
express our creativity and make a fun game for our fans. The support we have received from our friends, family, the gaming community who just want to see a small studio
succeed is inspiring. Thank you all for your support, we can't wait to
share our game with you!
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For more updates and information on
Dragon Drop keep coming to the Jetstreame Blog or check out my own <a href="http://dragondropgame.tumblr.com/" target="_blank">Personal Blog</a> about the game.</div>
Jetstreamehttp://www.blogger.com/profile/15329205961334009524noreply@blogger.com0